int main()
{ vector<int> d1v; d1v.push_back(3); d1v.push_back(1); d1v.push_back(2); /* dobavqme stoinosti s push_back - koeto si e predimstvo pred
obiknovenite masivi */
vector<int>::iterator p = d1v.begin(); p+=2; rotate(d1v.begin(),p,d1v.end());
/* Izvar6vame si razni operacii s masiva, (v slu4aq
zavartame cqlata posledovatelnost, kato izmestim
vseki element s 2 pozicii) - tova e vsa6tnost koeto nalaga
izpolzvaneto na STL konteineri s nqkolko izmereniq
Ako izpolzvahme obiknoven masiv, tova 6te6e da stane
malko po-slojno, s malko pove4e pisane i malko po-neqsno
Predimstvo sa6to e 4e mojem da dobavqme gotov "obraboten"
red vav vtoroto izmerenie, sled kato sme izvar6vali operacii s nego*/
I am experienced .NET Application Developer, and also I have worked a lot of time with Borland VCL.
Right now I am working on several projects, based on the .NET Platform.
Also I am student at the Technical University of Varna
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